Monthly Archives: May 2012
I was doing some thinking a few days ago, and this tune popped into my head, and so I adapted it into the theme tune for Decima, since it fitted perfectly what I wanted. I’ve uploaded it to Youtube, so you can all see it, too. Enjoy!
I haven’t posted anything in a few days, so I’m going to post some screenshots. Not much progress. A couple of new enemies and such. I’ve mostly been sorting out the rendering to allow me to apply filters to the level, and to screenshot stuff with ease. This caused some…interesting issues, mostly relating to transparency […]
Just a small update from something that took me a couple of days. Now, enemies support LASERS! That’s right. Lasers. Look, there’s one! Lasers are similar to bullets, in that touching them will damage you, but they have other properties in that they tend to have larger and more awkward hitboxes. They also won’t disappear […]
So, I said I’d post more today, and I am! I’ve been working on a couple of new features. First is a little graphical thing. If you paid attention in the video I posted in the first blog post, you may notice that I got hit by one of the bullets during it. It was […]
Okay, so I only set up this blog yesterday, and I want to get some content in here, so I’ll start just dropping in some notes about what I’m doing on this project. I don’t have very much time this morning, before my university lectures start, so it’ll just be a quick one. Today I’ve […]
Hello all you gamers out there! I’m Hoeloe, and I’m here to say welcome to the development blog for my project Decima: The Last Story of Vald! First, I’ll give you a bit of history of this project. Back in 2005, I made a flash game called “Space Raiders: The Lost City”. It was, to […]