Basically, this is a post apologising for not having updated much over the past few weeks. I was planning to get back into this after my exam season was over, but I’ve found myself inclined to take a break and relax for a bit. I’ve worked on this sparingly, and haven’t made much progress. I […]

Hello everyone! I’ll start here by apologising for the lack of progress during the past few weeks. I’ve had university exams to contend with, and they’ve taken up practically all of my time. However,  I just finished the last one, so I’m back in business! I may spend a little while relaxing, but I’ll be […]

I was doing some thinking a few days ago, and this tune popped into my head, and so I adapted it into the theme tune for Decima, since it fitted perfectly what I wanted. I’ve uploaded it to Youtube, so you can all see it, too. Enjoy!

Decima now has a Facebook page! On there, you’re likely to get smaller and shorter comments on details of progress, rather than larger updates on here. Like the page, and help promote the game!

I haven’t posted anything in a few days, so I’m going to post some screenshots. Not much progress. A couple of new enemies and such. I’ve mostly been sorting out the rendering to allow me to apply filters to the level, and to screenshot stuff with ease. This caused some…interesting issues, mostly relating to transparency […]

Just a small update from something that took me a couple of days. Now, enemies support LASERS! That’s right. Lasers. Look, there’s one! Lasers are similar to bullets, in that touching them will damage you, but they have other properties in that they tend to have larger and more awkward hitboxes. They also won’t disappear […]

So, I said I’d post more today, and I am! I’ve been working on a couple of new features. First is a little graphical thing. If you paid attention in the video I posted in the first blog post, you may notice that I got hit by one of the bullets during it. It was […]